Abstrakt: | At the intersection of the game industry and academia, the capabilities of a human and
an artificial intelligence (AI) are often compared.
Both humans and AIs have their strengths and weaknesses.
If humans and AIs to cooperate, their performance in games may be even better.
Based on historical examples, the strength of human players is their intuition,
while AIs excel at using their raw computing power.
The goal of this thesis is to design a game dedicated to be played by a human
cooperating with a program - possibly an AI.
This program will have access to the same data as the human player and will
be able to modify what a player can see in the game.
After designing the game, we will present our implementation.
Finally, we will test the implemented game during a spring camp for high
school students with interest in programming.
The desired result of the testing
is to capture moments where the output of the program
changed the course of the game, as well as moments where the human intuition
came out on top.
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