public class MiniMaxStrategy extends Strategy
| Constructor and Description |
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MiniMaxStrategy(Heuristic h)
constructor requires a heuristic for evaluating states that are beyond the time limit
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| Modifier and Type | Method and Description |
|---|---|
Player |
getPlayer(GameSpecification specs)
returns a minimax player for the specified game
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void |
learn(Game game)
constructs the a full game tree with winning strategy so that play() will then be able to play according to it.
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availableStrategies, getStrategy, learnable, setHeuristicpublic MiniMaxStrategy(Heuristic h)
public Player getPlayer(GameSpecification specs)