| Class | Description |
|---|---|
| AbstractMonteCarloPlayer |
Holds common code shared by all monte-carlo players
|
| AStarPlayer |
A* algorithm player that utilizes a heuristic
|
| BreadthFirstSearchPlayer |
Standard Breadth-first-search player for one-player games.
|
| CameraPlayer |
Camera player is utilizing the camera controller object to read the
moves made by human on the real-world board
|
| DepthFirstSearchPlayer |
Standard Depth-first-search player for one-player games.
|
| MiniMaxPlayer |
Minimax player searches the game tree in a breadth-first search manner,
taking the best result on the players move and the worst result on the
opponent move into account.
|
| MiniMaxStochasticPlayer |
Extension of the standard minimax player that considers only some of
the moves in each game state hoping to search more in depth
|
| MonteCarloClassicPlayer |
This is the default version of monte carlo player, it only
looks at the number of won trials compared to the number of all trials
|
| MonteCarloRatioPlayer |
A version of a monte-carlo player that calculates the winning trials
scaled with a quotient that is calculated as a multiply of 1/N_i constants,
where N_i is branching in the opponent move state.
|
| MonteCarloRatioPlayer2 |
Monte carlo player where trials have differnt weight - depending
on the depth of the trial - the deeper the trial (the more moves needed),
the lower its contribution to the overall scores
|
| MousePlayer |
Mouse player represents a human playing using/clicking the mouse in the
window with graphical visualisation of the game board
|
| Player |
A general super-class for all player types.
|
| RandomGeneralPlayer |
Always plays a random move - can be used in any game
|
| Enum | Description |
|---|---|
| MiniMaxPlayer.NodeType |
opened nodes are MAX if it is this player's turn, states when it is opponent's turn are MIN
|
| Player.boardType |
the type of game board where the game can be played
|
| Player.playerType |
the types of players
|